![]() The Unity Standard Shader and the Standard (Specular setup) Shaders both map to the Lit Shader in URP. This gives you realistic graphics across hardware. The Shader quality scales, depending on the platform, but keeps physically based rendering on all platforms. With the Universal Render Pipeline, you can have real-time lighting wither either Physically Based Shaders (PBS) and non-Physically Based Rendering (PBR).įor PBS, use the Lit Shader. Note: Unlit Shaders from the Unity built-in render pipeline work in URP. Unlit Shaders from the built-in render pipeline still work with URP.įor SpeedTree Shaders, Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button. Upgrade advice: If you upgrade your current Project to URP, you can upgrade built-in Shaders to the new ones. URP provides the following Shaders for the most common use case scenarios: ![]() Instead, URP has a new set of standard Shaders. As a result, built-in Lit and custom Lit Shaders do not work with the URP. The Universal Render Pipeline uses a different shading approach than the Unity built-in Render Pipeline.
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